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- on mouseDown
- puppetSprite(4, 1)
- set the memberNum of sprite 4 to the number of member "top2"
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 4 to the number of member "top"
- updateStage()
- puppetSprite(4, 0)
- unLoad()
- SetReturn()
- puppetSound(0)
- sound stop 1
- play movie "ace.dir"
- end
-